Monthly Archives: April 2009

In-game breeding and morality

When you think of it in real life, breeding is a complicated thing that requires time, money, and in many cases, emotional involvement. Any effort made by human beings to fiddle with “natural” reproduction has always been a matter of

In-game breeding and morality

When you think of it in real life, breeding is a complicated thing that requires time, money, and in many cases, emotional involvement. Any effort made by human beings to fiddle with “natural” reproduction has always been a matter of

Improving “Green” Games

Thanks to Al Gore and Kermit the Frog, green is a becoming a more frequent incentive factor in casual games– which, I may add, are green in their own element because they are distributed electronically! With the barrage of games

Improving “Green” Games

Thanks to Al Gore and Kermit the Frog, green is a becoming a more frequent incentive factor in casual games– which, I may add, are green in their own element because they are distributed electronically! With the barrage of games