Play as Life

Digital games as a form of play. Play as a part of life.

Advice from a Man

You would think that in Second Life- where you’re allowed to look like and be whatever you want- there will be actual freedom in terms of appearance. Not so. Especially if you’re interacting with other people, who impose offline values.

It had been a long time since I’d seen A*** online. In fact, I wouldn’t have recognized him if it hadn’t been for his name floating over his head. He looked completely different. Like a stranger. Not only had his hairstyle changed, but he was leaner (his muscles were gone) and there was something different about his face, though I couldn’t make out what. He was now wearing round nerdy glasses and formal clothes. I was used to seeing him in jeans and a white T-shirt. His dirty blond hair was dyed black. It was like seeing a different man. The heavy, well-built Caucasian “Abercrombie” man that had been his avatar was now a skinny Asian dude.

“You look very… different,” I said.
“I changed my look. I was tired of looking plain… are you uneasy?”
“You’re just unfamiliar, but I guess you do look a lot younger.”
“Ha! Thanks.”
“But I really liked the old man you used to be. It’s sad that he’s gone. I don’t like this whole young boy look.”
“Well most girls dig it.”
“I think I’d feel weird getting a total makeover,” I said.

“That’s your problem. Men are butterflies and bees and women are flowers. If you want to attract men, you have to be a flower,” he said.
“So what are the flowers supposed to do?” I asked.
“Men keep on looking for new women, like bees want to keep looking for new flowers. Since there are no ethical constraints in Second Life, it’s easier to find a new flower.”
“Humf.”
“That’s why looks are so important. You have to fulfill the visual desire of men.”

“Does that mean that if I change my look often in order to stay with the same man for a long time?” (continued)

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Filed under: culture ,

Are Your Virtual Assets Safe?

Technology certainly makes life easier, but as more and more of our assets become virtual, we can’t help but worry about whether our assets are safe. Gamers have understood the concept (and importance of) virtual goods for quite a long time, but the concept of an item that no longer has a physical presence is becoming more familiar with the general public. Our assets now lie in bits and we rely heavily on computer records to prove that ownership. But what happens if the system goes wrong?

Virtual Assets in Games

I say that gamers understand virtual goods more than the normal person because in many games, these cyber items have great value, not only within the game, but also outside of the game because the items are often traded for real cash. For instance, games such as Diablo, Lineage, and World of Warcraft have very active offline markets for the exchange of certain hard-to-obtain items or even the game characters themselves.

[To oppress offline transactions, Blizzard coded its cyber items so that the rare ones acquired through quests would be non-transferable. However, that did not solve the problem of offline sales of in-game gold; in China, there are gold "farms" where people are paid to sit at a computer and play games to obtain cyber cash, which is then sold to gamers around the world.]

The biggest problem, however, is that if something goes wrong and your virtual goods disappear, it is very difficult to bring them back. For instance, Maple Story recently had a server glitch, and as a result, many users found some of their items missing. Fortunately, user logs were still intact, but the company has to go through each individual account in order to figure out what items the player owns, and it is saying that this process will take time. This puts the game player in a very vulnerable position, because although the virtual items are their own, they have no control whatsoever and lack proof of ownership. Game companies have the power to take away at their will and are even exempt from taking responsibility for lost items in some cases. (continued)

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Filed under: industry

Twitter Musings

  • Dear Metroid Other M, why can I not play you in 1080p on the console? I think Japan hates me. 1 week ago
  • Am I the only human on the planet who played and finished the Atari 2600 version of Megaforce (yes, a movie tie-in) when it was out? 2 weeks ago
  • DC Universe trailer is completely underwhelming. 3 weeks ago
  • 8 Year old impressions of Adventure for the 2600. http://bit.ly/bg6XgZ 3 weeks ago
  • Played around with League of Legends a bit last night. Pretty solid. DotA for the RTS Win. 3 weeks ago
  • Guild Wars 2 has some steampunky elements so maybe that will satisfy me. 3 weeks ago
  • Anyone have any feelings on the Bioshock Infinite CG trailer from yesterday? Made me feel like we need a steampunk MMO pretty badly. 3 weeks ago

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