Category Archives: [interviews]
Interview with 17-year old French composer Nadim Doueiri
Nadim Doueiri is a 17-year old composer in France who is inspired by games. He is also the creator of one of the largest Skyrim fan communities in France. His website is at http://www.nardoum.fr . Q. You compose music for games. Can
Interview with 17-year old French composer Nadim Doueiri
Nadim Doueiri is a 17-year old composer in France who is inspired by games. He is also the creator of one of the largest Skyrim fan communities in France. His website is at http://www.nardoum.fr . Q. You compose music for games. Can
Designing games for pigs (and humans!): Interview with team behind the “Playing with Pigs” project
By Yvette Wohn Recently, researchers reported that they developed a game that humans can play with pigs (see their website for more details on the game “Pig Chase” and the larger project “Playing with Pigs”). To play this interspecies game, humans
Designing games for pigs (and humans!): Interview with team behind the “Playing with Pigs” project
By Yvette Wohn Recently, researchers reported that they developed a game that humans can play with pigs (see their website for more details on the game “Pig Chase” and the larger project “Playing with Pigs”). To play this interspecies game, humans
Interview with Brent Dusing of Hexify, maker of ‘Journey of Moses’
Hexify recently released “Journey of Moses” on Facebook, a game that the company describes as being the “first biblically based, adventure quest Facebook game.” Play As Life interviewed Brent Dusing, founder of Hexify. Q. Who is your target game player?
Interview with Brent Dusing of Hexify, maker of ‘Journey of Moses’
Hexify recently released “Journey of Moses” on Facebook, a game that the company describes as being the “first biblically based, adventure quest Facebook game.” Play As Life interviewed Brent Dusing, founder of Hexify. Q. Who is your target game player?
“Angry Birds is a brand, not a game,” CMO of Rovio Mobile
“It’s all about the brand,” said Peter Vesterbacka, the “mighty eagle” of Rovio Mobile, the Finland-based company that has led the craze of Angry Birds. “We’re not a games company; we’re building a next-generation entertainment franchise.” Trying to piggyback on
“Angry Birds is a brand, not a game,” CMO of Rovio Mobile
“It’s all about the brand,” said Peter Vesterbacka, the “mighty eagle” of Rovio Mobile, the Finland-based company that has led the craze of Angry Birds. “We’re not a games company; we’re building a next-generation entertainment franchise.” Trying to piggyback on
Interview with Makers of Combiform
Combiform is a game platform that involves four wedge-shaped controllers that can be played separately or “stuck” together for cooperative play. Their game “Bisho Bisho Bailout” won “Most Innovative Game” at the Meaningful Play conference in October. Play As Life interviewed
Interview with Makers of Combiform
Combiform is a game platform that involves four wedge-shaped controllers that can be played separately or “stuck” together for cooperative play. Their game “Bisho Bisho Bailout” won “Most Innovative Game” at the Meaningful Play conference in October. Play As Life interviewed
Interview with Jordan Magnuson, gametrekker
Jordan Magnuson is about to embark on a journey around the world that he will document through games. Having recently raised $5000 through Kickstarter, Mr. Magnuson will be departing this week for Taiwan from South Korea, where he has been
Interview with Jordan Magnuson, gametrekker
Jordan Magnuson is about to embark on a journey around the world that he will document through games. Having recently raised $5000 through Kickstarter, Mr. Magnuson will be departing this week for Taiwan from South Korea, where he has been
Interview with Agustín Cordes – Designer of Scratches and Asylum
His debut Scratches, although produced under circumstances which might today be called very “indie” has been highly acclaimed by fans and critics. As he puts it, this adventure was a product of the vast amount of horror movies he used to watch as a kid. His Buenos Aires based studio Senscape is currently working on their upcoming chiller Asylum. In this interview he talks on how to put “gamey” stuff in a story, the flaws of Metal Gear solid and why it’s sometimes better to leave adventurers alone in the dark.
Interview with Agustín Cordes – Designer of Scratches and Asylum
His debut Scratches, although produced under circumstances which might today be called very “indie” has been highly acclaimed by fans and critics. As he puts it, this adventure was a product of the vast amount of horror movies he used to watch as a kid. His Buenos Aires based studio Senscape is currently working on their upcoming chiller Asylum. In this interview he talks on how to put “gamey” stuff in a story, the flaws of Metal Gear solid and why it’s sometimes better to leave adventurers alone in the dark.
Interview with Justin Karpel, composer of Time Fcuk
Play As Life caught up with Justin Karpel, composer for the indie game Time Fcuk. Q. First of all, congratulations on the new soundtrack! What was the process of composing for Time Fcuk like? A. It all happened within the
Interview with Justin Karpel, composer of Time Fcuk
Play As Life caught up with Justin Karpel, composer for the indie game Time Fcuk. Q. First of all, congratulations on the new soundtrack! What was the process of composing for Time Fcuk like? A. It all happened within the
Interview with Marc Gomez, Art Director of A Boy and His Blob
“A Boy and His Blob” (Wii, 2009), has been praised for its beautiful graphics and success in re-making the old game. Little is known, however, of Marc Gomez, Art Director of WayForward Technologies, who was responsible for the lyrical and
Interview with Marc Gomez, Art Director of A Boy and His Blob
“A Boy and His Blob” (Wii, 2009), has been praised for its beautiful graphics and success in re-making the old game. Little is known, however, of Marc Gomez, Art Director of WayForward Technologies, who was responsible for the lyrical and
Interview with Nina Huntemann: Who are Game Widows?
Nina Huntemann is a professor at Suffolk University who does (among many others) studies of “game widows.” She initially started out focusing on wives and girlfriends of male gamers, but will include husbands and boyfriends of female gamers, as well
Interview with Nina Huntemann: Who are Game Widows?
Nina Huntemann is a professor at Suffolk University who does (among many others) studies of “game widows.” She initially started out focusing on wives and girlfriends of male gamers, but will include husbands and boyfriends of female gamers, as well



