A chat with WoW guildleader Nitroboost
Guest writer and World of Warcraft player Paul Kozlowski (Cosmic) interviewed Nitroboost, leader of the guild Fuel, inside the game. Editor’s notes for specific jargon are in brackets. Cosmic: So […]
Guest writer and World of Warcraft player Paul Kozlowski (Cosmic) interviewed Nitroboost, leader of the guild Fuel, inside the game. Editor’s notes for specific jargon are in brackets. Cosmic: So […]
Play As Life met up with researcher Jessica Hammer who was presenting her work at the Meaningful Play 2012 conference on serious games to talk about her game that will help […]
Nadim Doueiri is a 17-year old composer in France who is inspired by games. He is also the creator of one of the largest Skyrim fan communities in France. His […]
By Yvette Wohn Recently, researchers reported that they developed a game that humans can play with pigs (see their website for more details on the game “Pig Chase” and the larger […]
Hexify recently released “Journey of Moses” on Facebook, a game that the company describes as being the “first biblically based, adventure quest Facebook game.” Play As Life interviewed Brent Dusing, […]
“It’s all about the brand,” said Peter Vesterbacka, the “mighty eagle” of Rovio Mobile, the Finland-based company that has led the craze of Angry Birds. “We’re not a games company; […]
Combiform is a game platform that involves four wedge-shaped controllers that can be played separately or “stuck” together for cooperative play. Their game “Bisho Bisho Bailout” won “Most Innovative Game” […]
Jordan Magnuson is about to embark on a journey around the world that he will document through games. Having recently raised $5000 through Kickstarter, Mr. Magnuson will be departing this […]
His debut Scratches, although produced under circumstances which might today be called very “indie” has been highly acclaimed by fans and critics. As he puts it, this adventure was a product of the vast amount of horror movies he used to watch as a kid. His Buenos Aires based studio Senscape is currently working on their upcoming chiller Asylum. In this interview he talks on how to put “gamey” stuff in a story, the flaws of Metal Gear solid and why it’s sometimes better to leave adventurers alone in the dark.
Play As Life caught up with Justin Karpel, composer for the indie game Time Fcuk. Q. First of all, congratulations on the new soundtrack! What was the process of composing […]