Category Archives: [interviews]

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Interview with 17-year old French composer Nadim Doueiri

Nadim Doueiri is a 17-year old composer in France who is inspired by games. He is also the creator of one of the largest Skyrim fan communities in France. His website is at http://www.nardoum.fr . Q. You compose music for games. Can

9432_1254440522200_1265183253_712779_6360862_n

Interview with 17-year old French composer Nadim Doueiri

Nadim Doueiri is a 17-year old composer in France who is inspired by games. He is also the creator of one of the largest Skyrim fan communities in France. His website is at http://www.nardoum.fr . Q. You compose music for games. Can

Pigs follow light (that humans move via tablet device) on a touch-sensitive screen. If the pigs and humans move the ball through a goal triangle, it triggers fireworks.

Designing games for pigs (and humans!): Interview with team behind the “Playing with Pigs” project

By Yvette Wohn Recently, researchers reported that they developed a game that humans can play with pigs (see their website for more details on the game “Pig Chase” and the larger project “Playing with Pigs”). To play this interspecies game, humans

Pigs follow light (that humans move via tablet device) on a touch-sensitive screen. If the pigs and humans move the ball through a goal triangle, it triggers fireworks.

Designing games for pigs (and humans!): Interview with team behind the “Playing with Pigs” project

By Yvette Wohn Recently, researchers reported that they developed a game that humans can play with pigs (see their website for more details on the game “Pig Chase” and the larger project “Playing with Pigs”). To play this interspecies game, humans

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Interview with Brent Dusing of Hexify, maker of ‘Journey of Moses’

Hexify recently released “Journey of Moses” on Facebook, a game that the company describes as being the “first biblically based, adventure quest Facebook game.” Play As Life interviewed Brent Dusing, founder of Hexify. Q. Who is your target game player?

moses1

Interview with Brent Dusing of Hexify, maker of ‘Journey of Moses’

Hexify recently released “Journey of Moses” on Facebook, a game that the company describes as being the “first biblically based, adventure quest Facebook game.” Play As Life interviewed Brent Dusing, founder of Hexify. Q. Who is your target game player?

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“Angry Birds is a brand, not a game,” CMO of Rovio Mobile

“It’s all about the brand,” said Peter Vesterbacka, the “mighty eagle” of Rovio Mobile, the Finland-based company that has led the craze of Angry Birds. “We’re not a games company; we’re building a next-generation entertainment franchise.” Trying to piggyback on

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“Angry Birds is a brand, not a game,” CMO of Rovio Mobile

“It’s all about the brand,” said Peter Vesterbacka, the “mighty eagle” of Rovio Mobile, the Finland-based company that has led the craze of Angry Birds. “We’re not a games company; we’re building a next-generation entertainment franchise.” Trying to piggyback on

combiform

Interview with Makers of Combiform

Combiform is a game platform that involves four wedge-shaped controllers that can be played separately or “stuck” together for cooperative play. Their game “Bisho Bisho Bailout” won “Most Innovative Game” at the Meaningful Play conference in October. Play As Life interviewed

combiform

Interview with Makers of Combiform

Combiform is a game platform that involves four wedge-shaped controllers that can be played separately or “stuck” together for cooperative play. Their game “Bisho Bisho Bailout” won “Most Innovative Game” at the Meaningful Play conference in October. Play As Life interviewed

Interview with Jordan Magnuson, gametrekker

Jordan Magnuson is about to embark on a journey around the world that he will document through games. Having recently raised $5000 through Kickstarter, Mr. Magnuson will be departing this week for Taiwan from South Korea, where he has been

Interview with Jordan Magnuson, gametrekker

Jordan Magnuson is about to embark on a journey around the world that he will document through games. Having recently raised $5000 through Kickstarter, Mr. Magnuson will be departing this week for Taiwan from South Korea, where he has been

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Interview with Agustín Cordes – Designer of Scratches and Asylum

His debut Scratches, although produced under circumstances which might today be called very “indie” has been highly acclaimed by fans and critics. As he puts it, this adventure was a product of the vast amount of horror movies he used to watch as a kid. His Buenos Aires based studio Senscape is currently working on their upcoming chiller Asylum. In this interview  he talks on how to put “gamey” stuff in a story, the flaws of Metal Gear solid and why it’s sometimes better to leave adventurers alone in the dark.

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Interview with Agustín Cordes – Designer of Scratches and Asylum

His debut Scratches, although produced under circumstances which might today be called very “indie” has been highly acclaimed by fans and critics. As he puts it, this adventure was a product of the vast amount of horror movies he used to watch as a kid. His Buenos Aires based studio Senscape is currently working on their upcoming chiller Asylum. In this interview  he talks on how to put “gamey” stuff in a story, the flaws of Metal Gear solid and why it’s sometimes better to leave adventurers alone in the dark.

Interview with Justin Karpel, composer of Time Fcuk

Play As Life caught up with Justin Karpel, composer for the indie game Time Fcuk. Q. First of all, congratulations on the new soundtrack! What was the process of composing for Time Fcuk like? A. It all happened within the

Interview with Justin Karpel, composer of Time Fcuk

Play As Life caught up with Justin Karpel, composer for the indie game Time Fcuk. Q. First of all, congratulations on the new soundtrack! What was the process of composing for Time Fcuk like? A. It all happened within the

Interview with Marc Gomez, Art Director of A Boy and His Blob

“A Boy and His Blob” (Wii, 2009), has been praised for its beautiful graphics and success in re-making the old game. Little is known, however, of  Marc Gomez, Art Director of WayForward Technologies, who was responsible for the lyrical and

Interview with Marc Gomez, Art Director of A Boy and His Blob

“A Boy and His Blob” (Wii, 2009), has been praised for its beautiful graphics and success in re-making the old game. Little is known, however, of  Marc Gomez, Art Director of WayForward Technologies, who was responsible for the lyrical and

Interview with Nina Huntemann: Who are Game Widows?

Nina Huntemann is a professor at Suffolk University who does (among many others) studies of  “game widows.” She initially started out focusing on wives and girlfriends of male gamers, but will include husbands and boyfriends of female gamers, as well

Interview with Nina Huntemann: Who are Game Widows?

Nina Huntemann is a professor at Suffolk University who does (among many others) studies of  “game widows.” She initially started out focusing on wives and girlfriends of male gamers, but will include husbands and boyfriends of female gamers, as well