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Category Archives: research

Simulations can be valuable tools for promoting the understanding between complex relationships, but these relationships remain fundamentally influenced by the values and choices of the designers, not the world at large.

UFOs in SimCity

Featuredby arcticpenguin Leave a comment

By Brian Keegan SimCity is one of my favorite computer game franchises from my childhood. I began playing SimCity 2000 when it required writing bootup batch scripts to allocate 4 […]

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politics, research
jessica_hammer

Interview with Jessica Hammer: Designing games that change mental models of discrimination and bias

October 23, 2012by arcticpenguin 1 Comment

Play As Life met up with researcher Jessica Hammer who was presenting her work at the Meaningful Play 2012 conference on serious games to talk about her game that will help […]

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research, [interviews]
lineage

In My Tribe—Digital Elves

Featuredby arcticpenguin Leave a comment

By Nathaniel Poor, PhD. A while ago, when I was playing Dragon Age II, I was reading over some wiki entry for elves in the game. It went on about […]

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research
Pig Chase (0.00.25.05)

Designing games for pigs (and humans!): Interview with team behind the “Playing with Pigs” project

January 24, 2012by arcticpenguin Leave a comment

By Yvette Wohn Recently, researchers reported that they developed a game that humans can play with pigs (see their website for more details on the game “Pig Chase” and the larger […]

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research, [interviews]
z

An underlying explanation for why Zynga risks talent drain

December 1, 2011by arcticpenguin Leave a comment

By Yvette Wohn (cross-posted on yvettewohn.com) This NYT article talks about how the aggressive culture at Zynga may pressure employees to leave. In short, the article suggests that employees of […]

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industry, research
noob

No noobs plz! Barriers to entry in World of Warcraft

September 16, 2011by arcticpenguin 2 Comments

“WoW is an inherently social game, yet I wanted to be anti-social because of fear of the consequences of making a mistake. But because of the way the game is structured, I had to be social in order to advance beyond a certain point, so I gave up.”

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culture, research
"Blood Elf" by Karaliina

Men who play female avatars play more like “women” than actual women

June 3, 2011by arcticpenguin 1 Comment

It’s pretty well known that the female avatars prancing around in MMOs such as World of Warcraft are not necessarily played by women. But what happens when men start putting […]

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culture, research
z

Finally: A Black Female Protagonist in a Game

March 27, 2011by arcticpenguin 1 Comment

It is very rare to find a non-white female character as the main character in video games. Many studies of triple A titles (big budget games) have shown that women […]

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culture, industry, research
z

Cultural Differences in Social Game Play: Asians vs Whites

October 17, 2010by arcticpenguin 3 Comments

By Yvette Wohn Survey results of 176 Facebook game players showed significant differences between Asians and Caucasians in play motivation, perceptions of gifting and the extent to which the players engage in […]

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culture, research
saponas

Playing games with no handheld controls: Just use your muscles!

April 22, 2010by arcticpenguin 1 Comment

By D. Yvette Wohn When the Nintendo Wii came out, people were fascinated with how the game controller- the Wii-mote- could detect their motion. Although motion-detection devices had been available, […]

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research

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