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	<title>Play as Life</title>
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	<description>Digital games as a form of play. Play as a part of life.</description>
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		<title>Interview with Joost van Dongen, developer of Cello Fortress</title>
		<link>http://playaslife.com/2013/05/22/interview-with-joost-van-dongen-developer-of-cello-fortress/</link>
		<comments>http://playaslife.com/2013/05/22/interview-with-joost-van-dongen-developer-of-cello-fortress/#comments</comments>
		<pubDate>Wed, 22 May 2013 21:21:20 +0000</pubDate>
		<dc:creator>arcticpenguin</dc:creator>
				<category><![CDATA[industry]]></category>
		<category><![CDATA[[interviews]]]></category>
		<category><![CDATA[Cello Fortress]]></category>
		<category><![CDATA[indie game]]></category>
		<category><![CDATA[Joost van Dongen]]></category>
		<category><![CDATA[Music game]]></category>
		<category><![CDATA[Proun]]></category>
		<category><![CDATA[Ronimo]]></category>

		<guid isPermaLink="false">http://playaslife.com/?p=2870</guid>
		<description><![CDATA[Play Of Life interviewed Dutch game developer Joost van Dongen about his latest game, Cello Fortress, and his general philosophy about games. Cello Fortress is a “unique combination of a [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=playaslife.com&#038;blog=7359354&#038;post=2870&#038;subd=playaslife&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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			<media:title type="html">arcticpenguin</media:title>
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			<media:title type="html">Van Dongen playing Cello Fortress</media:title>
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		<title>The Super Nintendo Mouse as My First Mouse: Designing for Fun from MarioPaint</title>
		<link>http://playaslife.com/2013/05/04/the-super-nintendo-mouse-as-my-first-mouse-designing-for-fun-from-mariopaint/</link>
		<comments>http://playaslife.com/2013/05/04/the-super-nintendo-mouse-as-my-first-mouse-designing-for-fun-from-mariopaint/#comments</comments>
		<pubDate>Sat, 04 May 2013 19:26:37 +0000</pubDate>
		<dc:creator>arcticpenguin</dc:creator>
				<category><![CDATA[culture]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[3d design]]></category>
		<category><![CDATA[anamary leal]]></category>
		<category><![CDATA[design for fun]]></category>
		<category><![CDATA[MarioPaint]]></category>
		<category><![CDATA[Super Nintendo Mouse]]></category>

		<guid isPermaLink="false">http://playaslife.com/?p=2854</guid>
		<description><![CDATA[By Anamary Leal The Super Nintendo Mouse was bundled with the video game entertainment system in the 1990′s, and was one of my first forays into technology. Think about it [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=playaslife.com&#038;blog=7359354&#038;post=2854&#038;subd=playaslife&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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			<media:title type="html">Mario Paint</media:title>
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			<media:title type="html">arcticpenguin</media:title>
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			<media:title type="html">The Super Nintendo Mouse. Courtesy of Giantbomb.com</media:title>
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			<media:title type="html">Mario Paint composer</media:title>
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		<title>Checking out Lego City Undercover &#8211; Grand Theft Auto for Kids?</title>
		<link>http://playaslife.com/2013/03/18/checking-out-lego-city-undercover-grand-theft-auto-for-kids/</link>
		<comments>http://playaslife.com/2013/03/18/checking-out-lego-city-undercover-grand-theft-auto-for-kids/#comments</comments>
		<pubDate>Tue, 19 Mar 2013 01:39:44 +0000</pubDate>
		<dc:creator>jcallina</dc:creator>
				<category><![CDATA[review]]></category>
		<category><![CDATA[lego city undercover]]></category>
		<category><![CDATA[wii u]]></category>

		<guid isPermaLink="false">http://playaslife.com/?p=2848</guid>
		<description><![CDATA[I think the Wii U is a terrific console.  I thought the Wii was a terrific console.  Playing Wii titles is still a weekly occurrence in my household.  People had been attempting to make motion controlled [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=playaslife.com&#038;blog=7359354&#038;post=2848&#038;subd=playaslife&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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			<media:title type="html">jcallina</media:title>
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			<media:title type="html">LegoCityUndercover</media:title>
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		<title>SimCity: A Case Study in Poor Digital Rights Management</title>
		<link>http://playaslife.com/2013/03/16/simcity-a-case-study-in-poor-digital-rights-management/</link>
		<comments>http://playaslife.com/2013/03/16/simcity-a-case-study-in-poor-digital-rights-management/#comments</comments>
		<pubDate>Sun, 17 Mar 2013 00:55:08 +0000</pubDate>
		<dc:creator>Benjamin Tarsa</dc:creator>
				<category><![CDATA[industry]]></category>
		<category><![CDATA[digital rights management]]></category>
		<category><![CDATA[DRM]]></category>
		<category><![CDATA[EA Games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[online gaming]]></category>
		<category><![CDATA[sim city]]></category>
		<category><![CDATA[Sim City 5]]></category>

		<guid isPermaLink="false">http://playaslife.com/?p=2832</guid>
		<description><![CDATA[If you follow technology or gaming news, chances are you&#8217;ve read something about EA&#8217;s newest reboot of the popular SimCity franchise recently. The game has come under heavy fire for [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=playaslife.com&#038;blog=7359354&#038;post=2832&#038;subd=playaslife&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">SimCity_Las-Vegas</media:title>
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			<media:title type="html">bjt35</media:title>
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			<media:title type="html">Online as long as you are!</media:title>
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			<media:title type="html">Anyone remember these babies?</media:title>
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			<media:title type="html">What&#039;s really for sale?</media:title>
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