Play as Life

Digital games as a form of play. Play as a part of life.

The secret musical sauce

I’m ashamed to admit it, but I’ve played almost all of the downloadable games on Big Fish. Since Big Fish releases a new game every day, it’s not such a big commitment if you think about it. The games are free for an hour, so technically, I don’t have to purchase a game. Since I don’t have much time to play games anyways, I could just play a new game every day.

The Great Gatsby has excellent music, very nice voice actors.

But that’s not what happens. With some games, I stop playing after two or three minutes. It’s kind of scary, if you think from the developer’s point, that the first couple minutes of gameplay affect whether or not I will continue for the rest of the hour. I think this short timeframe is because these games are casual  in nature and most casual games are in series of levels that increase in terms of difficulty, but don’t change substantially in terms of play mechanics.

There are various reasons for why I stop playing after two minutes. I don’t think it’s one thing, but a combination or interaction effect of several different factors, such as graphic design and difficulty. Most factors, however, pertain to some game mechanic or other. For instance, if there is a lag after I click, or if the game is too easy or the graphics too lame, I won’t even bother playing the full hour. Since a lot of the new releases on Big Fish seem to be hidden object games, some examples of games that I lost interested were: Flux Family Secrets- the Rabbit Hole, L. Frank Baum’s Wonderful Wizard of Oz and Journalistic Stories. I especially don’t like hidden object games where I’m looking for random stuff in a cluttered room (I’ve talked about this in a previous post on hidden object games). It really baffles me why items such as umbrellas, binoculars, pocket watches, and cigars are popular hidden objects across all games. So weird.

The poor combination of real/pixel images in Wizard of Oz created an eyesore. The story was very weak too.

While I’ve talked about the importance of narrative in a previous post, I want to add another ingredient that makes me want to buy the game. Certainly an interesting narrative makes me curious about what is to come, but it is not enough. What really helps me decide whether or not I want to buy the game after the hour has a lot to do with audio, because at that point, good narrative and playable mechanics are already assumed to be part of the game. For example, I really enjoyed The Great Gatsby because of the honky-tonk piano (or whatever the instrument was) playing 20s music. It was extremely enjoyable to listen to the music while playing. I usually turn down the volume when I play, but not with this game. The game was also nice in that you were looking for hidden objects in a scene that seemed natural (not a cluttered closet with random items) although some items were indeed out of place.

It’s not just the music. When executed well, I actually prefer games that have voice-overs. Of course, this is very difficult to execute well since the voice actors may have annoying voices and/or bad acting skills. Also, if the voice sequence is too long, I would want to skip it. I guess this creates a lot of trouble for developers (ie., costs more) but i have never actually bought a game that did not have an audio component. It wasn’t because i was actively looking for it, but in hindsight, I think that audio was the secret sauce that triggered me to make that purchase.

Filed under: culture , , , , ,

Discovering Tetris and Going to Mars: Interview with Henk Rogers

Henk Rogers

Tetris celebrated its 25th anniversary this year, yet the game’s popularity (and revenue stream) is still strong. Henk B. Rogers, CEO and president of Blue Planet Software, discovered Tetris at the Consumer Electronics Show in Las Vegas in 1988 and flew out to Moscow the following year to negotiate for the Game Boy rights to Tetris. During the negotiations, Henk befriended Tetris game designer Alexey Pajitnov and formed a business relationship that later became The Tetris Company– the exclusive source of all licenses to Tetris. As of 2008, Tetris made about 10% of all games sold on mobile phones in North America.

In 1995, Henk founded Blue Planet Software to manage the rights to eTetris; in 2002, he started Blue Lava Wireless, a mobile phone game developer and publisher that was later sold to JAMDAT. Henk currently has three startup software development companies– Tetris Online, which focuses on casual games; Blue Lava Technologies, developer of a photo-tagging service; and Avatar Reality, which hosts a virtual world called Blue Mars.

Henk is in Hawaii, so Play As Life conducted an email interview asking him about his work and ideas on gaming.

Tetris on the iphone

Q. You had the insight to see the potential of Tetris.  What is it about Tetris that makes it such a universal game?

A. Mathematics/geometry is a universal language.  Tetris is a game of geometric shapes.  My insight was that Tetris is simple and addictive.

Q. Are there any markets/countries that have a surprising high license rate for Tetris?

A. Korea is surprisingly high for Tetris Online because they have an amazingly high broadband penetration.

Q. Blue Mars is one of your more recent projects.  How is Blue Mars different from MMOs or Second Life?

A. We respect intellectual property so you need the “copyright” to copy stuff.  We also respect privacy and decency, so no lewd behavior in public places.  We have much better graphics and can handle 5,000 people in one place.

Q. Do you believe that the Internet will evolve to a 3-D virtual world like Blue Mars?

A. Some will, some won’t.  Not every book becomes a movie.  Those that do can rise to a new level of audiovisual excitement.  Add interactivity and companions to that and you have Blue Mars.

Q. Blue Planet, Blue Lava Wireless, Blue Mars…is it fair to say you have a strong preference for “blue” and heavenly bodies?

A. Good guess.

  • Blue Planet:Start in Hawaii, go up 25,000 miles, it’s a blue planet. A global view starting in Hawaii.
  • Blue Lava:Again Hawaii. The ocean (blue); the land (lava)
  • Blue Mars: Red is an inhospitable desert “wasteland.” Blue is an inviting planet just terra-formed into a paradise.

Q. There are pessimists who claim that games are bad for children, due to addiction, violence, and so forth.  As a game developer, publisher, and a father, how would you address these negative claims?

A. I don’t create/publish any game I don’t want my children to play.  If you think of injuries, you can say sports are bad for children.  They are not.  Do anything in moderation.

Q. You’ve done amazing contributions to the game industries in Japan and the United States, but you’re originally from Holland.  Any plans to fuel up the Dutch gaming industry?

A. My contributions today do not have national boundaries.  I build content where I happen to live.  I sell it to the world.  I happen to live in Hawaii.

Q. Have you every thought of kicking off your shoes, sitting on the beach, and just living off Tetris royalties?  What makes you want to continue pushing new grounds?

A. I considered it for about a week after my heart attack.  Then I got back into the driver’s seat.  This may be my only life.  I don’t want to leave not having done something I want to do.  I like to build stuff no one has built before.

Q. You’ve established Blue Planet Foundation, which advocates indigenous renewable energy.  Why is that important to you?  Do you think games could play a role in making change?

A. Carbon based fuel has messed up our fragile eco-system.  How can I leave a poisoned world to my grandchildren?  We made the mess.  We clean it up.  Games can educate people.  Global warming and pollution are complex models.  Games can be complex models.  We can simulate anything in a game.

Filed under: [interviews], industry , , , , , ,

Plants vs. Zombies– a Tale of Two Sisters

My sister and I were separated when I was 12 and she was 8. At first, it wasn’t an actual physical separation, but one due to the fact that our family had just moved to Korea, and in Korea, middle-school students were supposed to study until midnight. I had no time to play, let alone see my sister. When not at school or at after-school schools, I was cooped up in my room. When I turned 16, I moved to another city to attend a private high school; a few years later, when I entered college, my sister moved to the United States and we have never lived together since then. As a result, all my memories of playing games with my sister are from elementary school.

I got to know my sister all over again a few years ago, but it was strange because she was an adult, and many things had changed. We were only able to spend time together for a few days at a time, once or twice a year at most. We would meet in a third location and travel together, or visit each other. When I moved to Boston two years ago, we saw each other more frequently– perhaps once every two months.

Among the many discoveries I made about my sister, I found out that we both loved computer games. It was a pleasant surprise, though it shouldn’t have been, since we had always loved games as children and thanks to our computer scientist dad, we had always been close to computers, although we were never allowed to have an actual game console. The interesting thing, however, was that we had completely different tastes when it came to games. I loved adventure and puzzle games with surreal graphics and sci-fi plots. She liked games with cute rabbits who have big appetites. I liked Starcraft and empire-building games; she was obsessed with time-management games like Cake Mania.

Read the rest of this entry »

Filed under: culture , , , , ,

Twitter Musings

  • Dear Metroid Other M, why can I not play you in 1080p on the console? I think Japan hates me. 1 week ago
  • Am I the only human on the planet who played and finished the Atari 2600 version of Megaforce (yes, a movie tie-in) when it was out? 2 weeks ago
  • DC Universe trailer is completely underwhelming. 3 weeks ago
  • 8 Year old impressions of Adventure for the 2600. http://bit.ly/bg6XgZ 3 weeks ago
  • Played around with League of Legends a bit last night. Pretty solid. DotA for the RTS Win. 3 weeks ago
  • Guild Wars 2 has some steampunky elements so maybe that will satisfy me. 3 weeks ago
  • Anyone have any feelings on the Bioshock Infinite CG trailer from yesterday? Made me feel like we need a steampunk MMO pretty badly. 3 weeks ago

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